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GHOSTLY

a gaming app for rehabilitation

GHOSTLY: A GAMING APP FOR STRENGTH TRAINING IN REHABILITATION

Decreased strength is a major contributor to loss of function and disability in both stroke patients and elderly. This in turn results in difficulties in activities of daily living and a decreased quality of life. With research showing positive effects of gaming in rehabilitation, this project aims to implement a new gaming app (Ghostly) in rehabilitation.

Ghostly (http://openfeasyo.org/#ghostly-game) is an app developed to train the muscles in a stimulating and challenging game environment, where patients control the movement of the main character through muscle contractions (measured using EMG). The goal of this project is to incorporate training parameters into the game and create an evidence based strength training paradigm in a stimulating gaming environment.

The final goal is to make the Ghostly app an evidence based rehabilitation tool that incorporates different training paradigms for different types of patients.

TEAM


Primary investigator

Drs. Ruben Debeuf

Researchers

Prof. dr. Eva Swinnen (RERE)
Prof. dr. David Beckwée (RERE)
Prof. dr. Bart Jansen (ETRO)
Prof. dr. Nina Lefeber (RERE/MOVE)